Before a fight, you have the option to train your fighter in one of three regimens, depending on which stats you want to focus on. Maintaining your fighter's health is an important part of Round 3, and it's all handled through the same training and cut-man minigames from the previous Fight Night titles. You also have to worry about maintenance. Of course, there's more to boxing than simply throwing and absorbing punches. Clinches have returned, so when you've taken a beating and are about to go down, you can press a button to lean on your opponent and regain some energy. You can also lean by holding down the L1 button, which is a good way to hold your ground while avoiding punches. Indeed, successfully parrying and countering is an integral part of any fight. When you parry or block successfully, you can quickly and easily make the transition from defense to offense and throw a barrage of counterpunches before your opponent knows what's happening. For example, if your opponent shows a left hook to the head, you can throw up your right arm to parry the shot and then return fire with your own left while your opponent is off guard. You can use the right analog stick to determine which part of your body you want to guard. You can block and parry punches using the R1 button. Throwing a lot of punches is a fine strategy and simply flailing about will often win you a match, but occasionally you'll have to defend yourself. But that's a good thing, because it helps keep the action somewhat balanced. It's difficult to pull off any of the impact punches, though, because the windup is slow and the punch is easily countered. The stun punch is another version of the haymaker, and it initiates a sort of reverse first-person minigame where you see yourself through the eyes of your opponent as you pummel him with punches. The flash KO punch is like an exaggerated haymaker, and it instantly drains your opponent's health and primes him for a quick knockdown. The haymaker is the basic "swing for the fences" power punch, which was introduced in last year's Fight Night Round 2. Aside from that, the game makes no use of the motion sensors in the Sixaxis controller.įeatured for the first time in the Fight Night series are impact punches, which are variations on the haymaker. By quickly moving the controller forward you can throw an elbow or head butt. One new aspect of the control that unique to the PlayStation 3 version of the game is the use of the Sixaxis motion control to throw illegal blows. You can put extra power behind a punch by pulling the stick back even farther and "winding up" for a powerful haymaker. Hooks are thrown by moving the stick in a quarter-circle motion toward your opponent in either direction, and uppercuts are closer to a half-circle motion. You can throw jabs by tapping the stick forward to the right or left, depending on which fist you want to use. You move your boxer with the left analog stick and throw punches with the right stick. If you're new to Fight Night, you might find that the controls take a bit of getting used to, but once you know them, you won't want to go back to plain old button mashing. The Total Punch Control mechanic is back, and it works just as well as it has since the first Fight Night made boxing fun again back in 2004, which means that series veterans will be able to jump right in and start throwing combos with ease. Unsurprisingly, the best parts of Fight Night Round 3 are the parts that haven't changed. Admittedly, most of the improvements and updates found in Round 3 are merely incremental updates over Round 2, but they're still enough to warrant stepping into the ring for another bout, just as long as you haven't already played the game on the Xbox 360.įight Night is back with a fistful of leather for your pretty little face. New to the series this time around are impact punches, a reworked career mode, a customizable boxing-style feature, and an all-new first-person boxing mode exclusive to the PlayStation 3. The perfectly precise and intuitive Total Punch Control mechanic, cringe-inducing knockout blows, and in-depth boxer creation mode are all accounted for in the latest installment in this fighting series, Fight Night Round 3. ![]() Fight Night may be the only boxing game in the business, but the lack of competition certainly hasn't made the champ soft.
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